THE ACCORD OF TWO DAWNS
A thousand worlds.
One unbound
traveler.
Build a home. Cross the veil. Decide what becomes of the light—and the darkness—you carry.
YOUR WORLD. YOUR CHOICES. UP TO FIVE TRAVELERS.
Beyond the veil
Potential, not destiny
Made, found, refined
Explore the field guide ↗
A WORLD WITH A MEMORY
What you leave behind
is part of the story.
Not every victory is a treasure. Sometimes it is a village still standing when morning comes.
Choose your dawn
Aurelia offers sanctuary. Malachar offers dominion. Neither can choose who you become.
Answer the threshold
Twelve dungeon realms. Escalating warnings. A gate left too long can become a village’s problem.
Keep your promises
Residents remember the traveler behind the rank. Their requests and your choices shape local life.
ONE HEARTH. FIVE TRAVELERS.
The road is better
with company.
Host your own world, share a private invite code, and bring up to four friends through the gate. Your host keeps the world. Each traveler keeps an identity.
How co-op worksTHE TRAVELER’S FIELD GUIDE