The broken Accord
Hearths remember the First Flame; gates remember the roads between its divided worlds. Aurelia brought your spirit into form, and Malachar gave it a will neither guide controls. Their dispute is the beginning of your story, not a fixed ending.
Choose a covenant
The Midas / Blessed path asks you to build sanctuary, repair wounded land and use prosperity as protection. The Evil / Corrupted path pursues dangerous knowledge and the power to refuse distant rulers. Read each objective and its alternatives before committing resources.
Keep the account
Each path has twenty chapters. Later frontier chapters connect dungeon guardians and rift defense to the covenant. Story decisions, NPC promises and physical village outcomes have distinct records; an interpretation in a guide’s dialogue does not itself rewrite a settlement.
Mechanics reference
Original guide prose, checked against these game source catalogs for 1.53.0 · build 70:
game/progression/story_campaign_catalog.dartplayer/story_campaign_state.dart
Actual in-game costs, compatibility and confirmations take precedence if your installed version differs.