A traveler, not a loot roll
The crystal draw is fixed by persistent traveler identity. Reading it in another world, dying, or reloading does not change it. The Journal’s Crystal resonance entry remembers the reading and subsequent witnesses.
What a grade changes
F carries no learning or attribute penalty. Each step above F adds 2 maximum Vitality, 4 maximum Mana, 3 maximum Qi and 1% attack power, reaching +18 Vitality, +36 Mana, +27 Qi and +9% attack at X. Increasing capacity does not refill those resources.
Power is not permission
NPC personalities shape their reaction to a revealed rank. A rare grade can unlock gifts and optional challenges, but it does not decide whether you follow Aurelia or Malachar. Every grade has a trial worth preparing for.
At a glance
| Grade | Resonance | Draw chance |
|---|---|---|
| F | Quiet spark | 30% |
| E | Kindled | 25% |
| D | Steadfast | 18% |
| C | Resonant | 12% |
| B | Ascendant | 8% |
| A | Exalted | 4.5% |
| S | Sovereign | 1.8% |
| SS | Mythbound | 0.5% |
| SSS | Dawn-touched | 0.18% |
| X | Concordant | 0.02% |
Mechanics reference
Original guide prose, checked against these game source catalogs for 1.53.0 · build 70:
player/power_awakening_state.dartcreatures/npc_power_reactions.dart
Actual in-game costs, compatibility and confirmations take precedence if your installed version differs.