A nearby settlement
Physical frontier consequences select a living settlement within the event’s bounded local area, preferring a real settlement over a closer wandering camp. If no settlement qualifies, a camp may be the fallback. The result belongs to that world.
Relief or unrest
A gate breach reduces support and increases unrest. Sealing a dungeon guardian or a final rift brings relief; an invasion warning creates anxiety, while genuine withdrawal or death can worsen it. Technical approach failures are not treated as a player’s abandonment.
Read the actual change
Settlement values have bounds. The frontier chronicle records the actual applied change, not an impossible amount beyond those limits. A guardian defeated by another actor can still relieve a village without awarding you invented personal quest credit.
Mechanics reference
Original guide prose, checked against these game source catalogs for 1.53.0 · build 70:
economy/npc_quest_village_effects.dartgame/progression/event_chronicle.dart
Actual in-game costs, compatibility and confirmations take precedence if your installed version differs.